Monday, November 23, 2009

Kheldul's Hunter DPS Tip #25: Timing Autoshot

Tip #25: Timing Autoshot
When someone talks about a hunter's Autoshot, they are usually complaining about the hunter not putting out enough damage. They are alluding to the fact that that hunter is just sitting back and letting their version of a swing timer do the work. And it's usually not working too well. Well, let me tell you that Autoshot is an important component to your DPS. Yes, it is not usually something easy to study. The problem is that Autoshot doesn't occur while you're moving. It's true that everyone needs to move. It's also true that every hunter worth their salt tries to not move as much as possible. Well, there's a tiny little gray zone in there.

Autoshot fires off at the end of the autoshot timer. This is the same as the "swing timer" for other classes. It will not fire if you are moving. It also will not start a new timer if it hasn't fired. So it is important to know/see/hear when your autoshot fire and get it into a rhythm. You want to stop moving or not move or very very briefly stop moving when your autoshot needs to fire.

If you allow more autoshots to fire, you have more shots fired, and will do more damage.

The tiny picture above shows my autoshot crutch. I use an addon that visually displays my a narrow autoshot timer above my normal spell timer. The addon I use is AzCastBar with the swingtimer plugin. It's a large package that can take a while to set up, so give yourself a good 20 minutes to try it out.

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