Because of talk of a cross-realm all-hunter raid, I started asking myself, "How good is Spirit Mend?" I have four of the exotic spirit beasts that provide that pet ability, so I did some experimentation.
First off some basics. I had my normal raiding gear on without any buffs. I was of course BM-talented so there are a few tweaks there. Most notably the BM bonus of Animal Handler, the BM-only talent of Longevity and the trans-tree mandatory talent of One With Nature. This gives me 22,771 Ranged Attack Power (RAP) and makes the cooldown of spirit mend 28 seconds. The formula for Spirit Mend is:
(1237 + ((RAP * 0.35) * 0.5)) plus an additional (475 + ((RAP * 0.35) * 0.335))
So filling in for 22,771 RAP we get:
5,222 plus 3,145.Now of course I did some practical tests. Those tests demonstrate that I am missing a few components and that I don't understand HoTs.
I consistently got more than the initial 5,222 heal on random people in the city. (Specifically, not me or my pet.) I got 6735, 6469, 7200, and 6546. They are around 30% better than expected. The only thing that I can think of is that the RAP shown on the character sheet doesn't include Animal Handler or One With Nature, or they are double-dipping somehow.
The HoTs I got were 4159, 3945, 4436, and 4033. Again more than expected. What I don't quite understand is that those numbers are per tick and it ticks every 2 seconds for ten seconds. So five applications of a 4K+ HoT.
I was able to go a bit nuts. If I popped an agility trinket (worth +2290 agility) and cast it on myself (with the healing talent buff Spirit Bond, I got a nice crit for 14402 + (4435 x5). The initial heal appears to be a crit and the HoT is not.
When I added in roar (+549 agility) on top of casting it on myself, and popping a long CD trinket I got two decent numbers and a crit (exactly double one of the values):
18028 + 5650x5In the best of circumstances and pulling all the plugs, Hunters have very very weak heals. If the heal is applied to a pet-tanker pet they'll get +10% from Spirit Bond and +40% from Blood of the Rhino. Those are nice bonuses and mixed with Mend Pet will keep a pet-tank up for a nice long time. The problem is that a Spirit Mender will only kick out those heals once every 28 seconds. So they will usually be on the pet-tank or themselves. The rest of an all-hunter raid will need to be self-sufficient with Marksman self-heals. A 6.5K heal with a 4K 5 tick HoT every 28 seconds will not be helping much at all on a raid-damage fight.
7552 + 4671x5
9014 + 5650x5