![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpjm0-VHp7qoZKRB9JlhY5z0H7GzvMQrtjK8amdoS7g00R5CCvMjKPGpGHyO15KxBUsV4LGiNwB6kSBfj7XE5_C7XBlXR4gRT-yoYJR4_SXXFsdGzHJ4scgSOf2-h3I6_NqE1IRRa1Nh0/s400/inv_misc_eye_01.png)
Zoom out. Hunters don't do well with a first-person-shooter view. Go isometric and zoom out at a 45 degree angle. It often helps you see more of the fight area by zooming out even further (this requires a little more computer power):
/console cameraDistanceMaxFactor 4
If you have a job to do pivot your perspective without pivoting your character. You can also get a top-down view if you need to ... say run around and gobble up orbs of your color in ToC. And if you're resistant to using a /range display then you can more easily eye-ball the distance between you and your control-V'ed neighbor.
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