Saturday, November 21, 2009

Kheldul's Hunter DPS Tip #20: A Room With a View

Tip #20: A Room With a View
Zoom out. Hunters don't do well with a first-person-shooter view. Go isometric and zoom out at a 45 degree angle. It often helps you see more of the fight area by zooming out even further (this requires a little more computer power):

/console cameraDistanceMaxFactor 4

If you have a job to do pivot your perspective without pivoting your character. You can also get a top-down view if you need to ... say run around and gobble up orbs of your color in ToC. And if you're resistant to using a /range display then you can more easily eye-ball the distance between you and your control-V'ed neighbor.

You can also use it in Anub's room, pivoted down and see the frost orbs by looking down instead of looking up.

No comments:

Post a Comment