Showing posts with label meta. Show all posts
Showing posts with label meta. Show all posts

Monday, August 22, 2011

RIP 11 Warcraft Hunter Blogs

It's been many months since I combed my listing of hunter blogs (see sidebar).  I'm fairly shocked to be staring in the face the long list of blogs which are now quite inactive. Here are the changes:
Removed: The Hunter's Refuge - No more Wow for Shaedon
Hmmm.. The Brew Hall - for some reason this blog's feed fell apart and it was showing the most recent post as being from last year.  This is not the case.  It's fixed now.  Sorry Darkbrew!
Removed: I loved Negathle's sass. Sorry if that makes me sound like I'm 70 years old. However her tauren has moved to greener pastures.
Keep:  He's on hiatus.  One would hope!
Removed: Mirshalak uninstalled wow many months ago.
ReMoving... Mania's blog isn't active anymore, but I want to keep links to the pet database so I'm adding a link to Petopia and removing the blog listing.
Removed: It appears that Pike and her sister incarnations have cleared the field of wow.  I loved her sketches and icons.
Removed: Short lived and apparently no longer up.  Farewell "It's a Trap".
Removed: No updates in nearly four months ... and those were about Rift.  Really it's been almost a year since Rilgon graced us with his heated dialog.
Removed: No updates in a long while.  None on Wow really since his site blew up.
Removed: Drotara has been MIA since March
Removed: No updates since February from Klinderas.
Keep:  No updates since Feb.  But I'll give it some time.  Pet tanking is often secondary to most hunter objectives.  Plus it usually requires that you over-gear the raid boss -- or at least have a second set of the same gear that you gem, enchant, and reforge differently.  I'm still putting my set together myself.
Removed: Not even a domain name anymore.  See ya "Diaries of a Marksman Hunter".
Keep:  Always great to see anything here.  He has sworn off any new posts, but I have to just leave it here in case some arise.
Removed: Kordwar hasn't posted in a long long while.

Friday, June 17, 2011

Account Security

This is opening up a bunch of loopholes.
If you use an authenticator – and we hope you do – you may soon notice that an authenticator prompt may not appear with every login. We’ve recently updated our authentication system to intelligently track your login locations, and if you’re logging in consistently from the same place, you may not be asked for an authenticator code. This change is being made to make the authenticator process less intrusive when we’re sure the person logging in to your account is you.

We hope to continue improving the authenticator system to ensure the same or greater security, while improving and adding features to make having one a more user friendly experience. If you don’t already have a Authenticator attached to your account, don’t wait until it’s too late.
Firelands.  Soon.  June 28th.

Monday, April 11, 2011

Blogroll Additions  -- how did I not have this in the list? -- good Hunter PvP tips. --

Thursday, March 17, 2011

Seeking Wow Hunter Blogs

Has anyone found a new wow hunter blog lately?  I need a few more.  Too many are falling by the way-side.

Monday, July 19, 2010


Secret?  I didn't catch the WHU podcast live.  (House repair, pool, BBQ, and then True Blood was my Sunday line up.)  Looks like the linked image was made on Saturday.

Friday, December 18, 2009

With Microsoft Games, Everyone Will Know You're a Dog

For some reason, Microsoft wants to peel away one of the layers of anonymity in online gaming - supposedly to shame unhealthy gamers. I guess that's another reason not to get an Xbox. ;-) Here's the patent abstract:

An avatar generator for a virtual environment reflects a physiological characteristic of the user, injecting a degree of reality into the capabilities or appearance. Thereby, many of the incentives of the real world are replicated in a virtual environment. Physiological data that reflect a degree of health of the real person can be linked to rewards of capabilities of a gaming avatar, an amount of time budgeted to play, or a visible indication. Thereby, people are encouraged to exercise. Physiological data that reflect the health and perhaps also mood also improve social interaction in virtual environments. People seeking to meet and become acquainted with particular types of people are not thwarted by the artificiality of avatars. The physiological data can be gleaned from a third party health data collection repository, a healthcare smart card, a real-time physiological sensor (e.g., blood pressure, heart rate, blood glucose, peak flow, pedometer, etc.)
On the opposite side, since I'm not short or overweight, I guess I couldn't play a dwarf.

Thursday, November 26, 2009


I am thankful for everyone who has linked to this blog. I am thankful for every comment.

If you have a blog that you'd like me to point to, just let me know.

Tuesday, November 17, 2009

Kheldul's Hunter DPS Tip #13: Don't Jinx Me!

Tip 13: Don't Jinx Me!
Have you ever been to the thirteenth floor? No? Do you know why? There will be no tip number thirteen.

Friday, October 16, 2009

DNS Down

The host acting as primary DNS for has network problems. Verizon is working on it. Supposedly.

If you're a regular/daily reader, you probably have this in your DNS cache. Otherwise, you're not seeing this message.

Monday, October 12, 2009


I was browsing my recent achievements on my iPhone Wow app. (More on that app later.) I was a little surprised that it didn't show my achievements from Friday. I checked, from whom the app gets its data, and it didn't have them either. lists Call of the Crusade and More Dots! from my Thursday runs. It shows nothing from Friday. We were doing some wacky/dumb achievements Friday. The kind of things you might not want to do again: Rubble and Roll, and Nine Lives. We also had a couple reasonable ones: FL w/two towers, and the Assembly of Iron to get a Archivum Data Disc. We also got a bunch of other achievements that I already had.

So where'd the achievements go?

Saturday, September 5, 2009

Worst Excuses?

What's the worst excuse you've heard for leaving a group or raid? What's the worst you've used yourself?

I'll go first. Heard on vent an hour into a raid by a guildie: "I'm sorry guys, my internet seems to be down." When we sorted through that he wasn't joking he couldn't really explain himself. It was pretty funny though.

Wednesday, September 2, 2009

Excitement Can Be Sad

So, today my guild of the past three years imploded. I guess it's been imploding for a day or two already. I won't go into details. It's not from crazy drama. It's mostly from real life pressures. But it's very sad for it to come to an end. I'm wondering who will turn out the lights.

While I was in the whisper zone with remaining members, I was also in a pug trying the new VoA boss, Koralon. Got him on the second try. I think all that made me do was crack a frown though.

Friday, August 28, 2009

Why Make Hunters Ranged Rogues Instead of Making Rogues Into Melee Hunters?

From 2004 to 2009, I've played a hunter in World of Warcraft. Not only that, I've played the same hunter I rolled on day one. I did not play in the beta where hunters did not have mana. For some reason they couldn't seem to make it work right and they launched hunters with mana. So for five years, I've balanced the need to dps with the need to manage mana while weaving shots and watching cool downs.

Hunters are what we are. We are sustained ranged dps. I almost said "sustained ranged physical dps". Damage type is beside the point. Or at least it should be. We are not ranged rogues any more than rogues are melee hunters.

Rogues don't manage mana or watch cooldowns (at least like we watch our cooldowns). We don't have combo points or even watch our pet focus. Skipping the stigma of a melee hunter, why are we being made into ranged rogues instead of rogues being made into melee hunters?

So we are headed for a massive re-design from the ground up. It's not clear what it is based on. Maybe it's based on a failed initial effort five years ago to have hunters not use mana. But we know that everything about us will change. I'm not talking about every stat on our gear. I'm not talking about set bonuses. I'm not talking about the glyphs. I'm not even talking about every talent in all three talent trees. I'm talking about how we fundamentally go about dealing damage with our hunters.

Can Blizzard pull it off? Is this a good and exciting idea? That's the easy question to answer. Everyone knows that they can not make it work and it probably isn't the best use of Blizzard's time. Well, everyone except those at I doubt they can do hunters in a year given that; a) they couldn't figure out how make ammo no longer consumed, b) they spent six months balancing and re-balancing hunter talent trees, c) they couldn't figure out how to make it work when things were much simplier back in the beta.

If Blizzard wants to re-invent a nicely balanced perfectly functional existing class from the ground up, why wouldn't they want to instead spend their time inventing a new class from the ground up?.. their second hero class. The thing everyone wants. The Bard? The Demon Hunter? The "fun" healer. There are many forum threads since DKs came out with lists of possible hero classes. Why fix something that doesn't need fixing when they can make something brand new with the same effort?


I wrote the above other day and queued it for release this morning. Of course last night Blizzard fell on their face again. Half our guild spent 30mins in vent complaining that our realm was listed as "offline" after login. The other half was online in our realm. Fun eh?

Well, add to that some people having 2500ms+ latency (myself included until I zoned into an instance where it returned to normal). So we had to call the raid.

Then I join a heroic daily and what should happen? I DC. I try to log back in and I can't even get past the "Connecting" part of the login.

I went to their support forums and they were down. (Although advertisements on their main site worked fine.)

Ah! This inspires confidence.

Tuesday, August 25, 2009

Kheldul's Conspiracy Theory

Blizzard threw a massive number of changes against the wall at Blizzcon. I expect many of the more fabulous ones are just there to see if they stick. Okay, it looks like they can get flying to work in the old world if they just fix a few polygons here and there. (I do recall them complaining years ago about Stormwind actually being a paper doll of a city as observed from the air.) Okay, they're adding a huge amount of instances. Okay they are adding two races with their starting zones. Okay they're adding five levels of questing content and zones for them.

And I actually buy all that. That seems normal even. I'd even go for reasonable.

But why the heck do they think they will get it together and remake classes? I hear warlocks are being remade. I know hunters are said to be remade. Why not leave them be and just make a new class if they have that urge. I have watched my mana and cooldowns for years. Now I will not have to worry about mana and cooldowns, but instead think like a rogue? Blizz couldn't even make infinite ammo and now they want infinite ammo and a complete and total class redesign from the ground up? New talents, new abilities, new metrics, new pets, fully re-itemized gear. WTF?

Well, so it sounds un-reasonable. But it of course goes further. Where is this coming from? Let's look further.

Almost all non-primary abilities are going away. Or at the very least, these abilities are being hidden from players. Armor penetration was a bit over the top. I'd think they could just get rid of it. Does anyone really have an issue with Block, Attack Power, or Spell Power? Seriously? I don't think so. So why are they choosing this patch to remove almost everything other than base stats.

My Theory is that stat simplification is an architectural consideration made beyond the scope and pay grade of Ghostcrawler, Blizzard's lead designer for Wow, and "B Team" MMO team lead. It is not being done to dumb the game down for more novice players. Wow is going to be one of Blizzard's properties in its fold. As an example, Wow will be under in a very integrated way for its matchmaking and authentication / authorization and cross-game chat system. Similarly, Wow will share a fundamental server software architecture with it's other MMOs developed by its MMO "A" development team. That foundation will be basic universal stats, fast and robust client-server communication, and the ability to handle different algorithms. Those algorithms will be able to play different instances and handle different data and rules and physics, but the algorithms will need to be simple and fast and unified for any type of MMO.

Tuesday, August 4, 2009

It's True

It's true. Patch 3.2 is here. Of course my server is down for extended maintenance and I'm sick with some stomach bug.

Tuesday, July 28, 2009

My Improved Javascript Perspective-Playing Titlebar

I reduced the size of the files I use to make the Javascript titlebar for this blog. By 90%. Why? Well, I had forgotten to do it. I meant to really. But things just get away from you when you get older I guess. Anyway, it should load a lot faster for people.

Why'd I remember to do it? Well, I added a layer into it. He's hiding though.

Monday, July 13, 2009


Minor adjustment. Mirshalak's Lair is defunct.

Wednesday, June 17, 2009

Drool Over Patch 3.2?

From the site itself:
  • New Heirlooms
  • New Argent Crusade Banner
  • New Argent Crusade Tabard: Ports you directly to the Tournament grounds.
  • An Upgraded Squire: As any good squire should, this upgraded squire now has a mount and can be called forth every eight hours for three minutes of duty. The upgrade cost is 150 Champion Seals and your squire will also offer one of three services: bank, mail, or vendor access.
  • New Mount: A new Argent Crusade paladin-only charger will be available.
The new heirlooms they have will be chest pieces which will have a +10% experience point gain. The gain is supposedly going to be stack-able with the shoulder +10% experience point bonus. I bought my lvl 72 Shaman both the +spellpower mail shoulders as well as the +attack power mail shoulders. The Shaman is dual spec'd resto/enhance. Now I'm feeling a little dumb.

However, that's not what I'm drooling over. I'm loving the idea of a squire who is useful and performs services for you. Bank! Mail! Vendor! That's pretty awesome. Sadly, it's only for you. But hey, that makes sense too.

Tuesday, June 16, 2009

Revising the Blogroll

Additions to the Hunting Party:
Slow Wolf - Klinderas' blog.
The Brew Hall - How can you not like a dwarven hunter?
OutDPS - Thinks similarly to me.

Deletions from the Hunting Party:
The Mystic Hunter
The Boozsha Chronicles
Lienna's log - Seemingly abandoned. She was my source for SV material before I switched to SV.
BigRedKitty - R.I.P. - Loved the style and voice that blog had.
Mend Pet - Just not about hunters any more.