Showing posts with label PvE. Show all posts
Showing posts with label PvE. Show all posts

Monday, May 4, 2015

What'sup with Kheldul

Twitter
The in-game Twitter connection is pretty nice.  (You can also access it directly with the /share command.)  I like it for posting screenshots and misc updates.

Twitter definitely relieves any posting needs here.  I initially made my Twitter account just so I could follow people and things and have a nice feed of stuff to read. Now I post. I do keep my non-game self and gamer-self separate.  https://twitter.com/Kheldul is the one you should follow.

Twitter of course doesn't handle long exposition. That said, I've been leading technology at a startup for the past 14 months and I don't have a lot of time for technical research, theory-crafting, or wild speculation.  I worked 65 hours -- not including travel time -- Monday through Friday.  Then I worked six hours over the weekend.  That said, I enjoy other's hard theory-crafting labors as the quick route to victory.

Blizzcon
I am most likely going to be coming to Blizzcon.  Ticket TBD. I've been playing wow since day one -- and many Blizz games before it. This will be my first.  I'm not a convention-goer.  I'm a bit of a closet gamer-geek. I also hate Hate HATE lines. So I may need adult beverages.

Game Status
I still login often.  Usually a couple times a day.  I've only got four level 100s. I still raid approximately three days a week.  If we can't get 20 raiders we'll probably stop at least one -- maybe two -- of those nights.  We don't have any gear left to upgrade in Heroic BRF except off Heroic Blackhand.  As of this writing we don't have him down yet ... and we only need one more Blast Furnace kill for the port to him.  I enjoy Heroic Blackhand.  I like the balance of damage in/out and I have the demolisher kiting job in P2.

Child
My daughter (age 12) really likes warcraft.  I have only let her play four times so far.  I'm concerned she'll become engrossed by it.  (Like I am.)  She reads each and every quest.  She remembers people's names and learns the lore.  She enjoys the appearance of everything much more than me. It's interesting to see. For now she's on my account. I toss her some gold and fun items.

Monday, September 30, 2013

Stat Weights and Judgement Calls

I'll have to check things out again, but currently AskMrRobot is showing me the following for stat weights. This means you should always choose the best DPS weapon, followed by agility, followed in secondary stat preference of crit, haste, and then mastery.  I'm not sure if this is cached in browsers or if they just updated their weights in the last few days.  I'll have to look at it more.

One of my personal reforging issues has been that I'm swimming in +hit.  And I got a new and better weapon that has +hit while my old one does not.  I checked FemaleDwarf and she told me even if I'm swimming in extra (and useless) hit rating it is an upgrade for overall DPS.  That's cool.

So when I look at what AskMrRobot suggests I go through the differences of what I have.  Yep, it suggests I remove the two +80agil/+160hit gems in my shoulders and replace them with +160agil gems.  Even with the set bonus loss of +120agil, I'm ahead of the game.

But it's worth stopping to consider another option.

Using the stat weights we see that 320 agil should be multiplied to 4.36.  We also see that any stamina value should be multiplied to zero.

The stat weight of stamina really isn't zero.  It is zero for the purposes of damage dealing.  Obviously all our gear comes with some and we don't reforge it off, but there is some value to surviving a two-shot combo boss mechanic.  Hypothetically, you or someone you raid with has done something wrong if you get two-shot.  Or you are very undergeared for the instance you're in.  It isn't "RNG".  But having some cushion can help, because accidents happen.

Part of me is tempted to put in agil/stam gems and wind up with 280agil/240stam instead of 320agil.  Maybe it's just the pet-tank-wanna-be in me though.  Trading 40 agility for 240 stamina isn't quite enough stamina to make me do it.  I'd probably give up even more stamina for agility.  But that price is pretty close to my break-point.  A little more stamina, or a little less agility and I'd go for a little more survivability.

Friday, July 19, 2013

Kheldul on The Full Hunting Party Podcast #177


It was quite fun to geek out.  I'm the big eye-ball guy. ;-)

Sunday, July 14, 2013

DPS Raid Cooldowns Make Hunters Look Bad


Hunters Are Not Great

I love hunters.  I love the current 5.3 mechanics and feel.  It's the best feel in the past eight years.  But we need to face it; Hunters are a stingy lot.  We don't give back to the raid.  We just take.  I was on the Hunting Party Podcast yesterday and brought it up.  I don't think I adequately or perhaps eloquently stated how I saw things.  So this is my second shot in long form.

Healers and tanks are self-less.  We know this.  Sometimes it goes to their head and they become premadanas.  But there wouldn't be a raid without them though.  They have boat-loads of many nice raid cooldowns and personal cooldowns.

The other not-so-lesser DPSers also have very nice raid utility.  They can either do very important things that you need for a raid to work or can even change the nature of a boss encounter or make a particular phase much much easier.  They generally have one or two raid cooldowns, bring buffs, and may also do something special.

Given that we're stingy, self-centered, and non-generous I want to make sure we're not ignorant as well. Let's get educated so we know that a raid leader of a progressive guild is only taking us for our good looks ... and not what we bring to the raid.

Defining Raid Cooldowns

A raid cooldown is something that an individual uses which helps not just them, but directly helps others in the raid.  It might be a defensive cooldown to help others take less damage.  It might be offensive to help them do more damage.  It might restore mana.  It might help them move fast.  Or it might simply be something that is not easy to pigeonhole but greatly helps the raid.

Buffing the Raid

In advance of a raid, or as part of an aura, all classes bring a buff or two.  Hunters are neat here in that they can bring any buff.  If they are willing to run as BM.  What should be recognized is that most all 25man raids have every buff they need (and boss debuff and special ability) without asking a hunter to bring a particular pet.  This is also the case with well-balanced 10mans.  If the raid is skewed and doesn't have a Warlock or Priest or Warrior for fortitude, then a BM hunter can bring a fortitude pet, or the raid can use some scrolls and get almost the same thing.  For these reasons, I don't give pet buffs more than a footnote-mention when discussing raid utility.

If you aren't convinced, play with this buff/debuff tool over at wowhead.  Take pets out of it, and three different classes generally bring a buff.  The special ones are supplied by two different classes.  As far as debuffs go, it's between two and five different classes bring a debuff.  Now quite often it's in a certain role.  But as debuffs go, if you have two tanks of different classes then you usually have all debuffs covered and they're already doing them.

Listing of DPS Raid Cooldowns

This is the meat.  This is probably not the whole list.  Raid cooldowns give DPSers a chance to help others and possibly save the raid.

Fundamental DPS Raid Cooldowns
Smoke Bomb (Rogues)
Rallying Cry (DPS Warriors)
Demoralizing Banner (DPS Warriors)
Skull Banner (DPS Warriors)
Healing Tide Totem (DPS Shaman)
Ancestral Guidance (DPS Shaman)
Tremor Totem (DPS Shaman)
Windwalk Totem (DPS Shaman)
Stormlash Totem (DPS Shaman)
Zen Meditation (DPS Monks)
Chi Wave (DPS Monks)
Ring of Peace (DPS Monks)
Vampiric Embrace (DPS Priests)
Mass Dispel (DPS Priests)
Hymn of Hope (DPS Priests)
Halo or Cascade or Divine Star (DPS Priests)
Tranquility (DPS Druids)
Nature's Vigil (DPS Druids)
Devotion Aura (DPS Paladins)
Anti-Magic Zone (DPS Death Knights)

Often Even More Valued DPS Raid Cooldowns and Abilities
Stampeding Roar (DPS Druids) - can trivialize parts of encounters
Symbiosis (DPS Druids) - can give someone a vital ability
Healthstones (Warlocks) - often good for two uses in a fight
Demonic Gateway (Warlocks) - can change the nature of some boss fights
Hand of Protection (DPS Paladin) - can make it so you only need one tank when everyone else needs two
Heroism/Bloodlust (DPS Shaman) or Time Warp (Mage) (or yes BM Hunters)

Non-Rare and General Utility Abilities
Battle rezing someone to full health and mana
Fearing, stunning, knocking back, slowing, chilling, rooting, and/or attracting adds.
Interrupting enemies like mad twice as well as hunters.
Cleansing/Dispelling fellow raiders.
Healing fellow raiders as DPS.
Taunting a mini-boss as DPS and taking it for a little trip.

Less Valuable
Tricks of the Trade (Rogues) - MD and buffs a person for +15% damage
Fear Ward (DPS Priests) - could make a comeback but not valuable now
Angelic Feather (DPS Priests) - timely to put out

Not Valuable
Shroud of Concealment (Rogues) - can position a raid better at a pull
Path of Frost (DPS Death Knights) - fails with damage
Aspect of the Pack (Hunters) - fails with damage
Misdirection (Hunters) - not needed with tank range abilities and threat generation


What's So Important?

Hunters bring very little to the table.  Our DPS is mediocre.  If we're not BM with the right pet, our raid cooldowns are non-existent.  Non.Exist.Tent.  But what we can do is not special or usable.  For instance a mage or shaman is fine doing heroism/bloodlust and it can only be done once.  Battle rezes are terrible with pets, often don't work, and when they do the person isn't rezed with full resources.  And that's the list.   This is not close to parity.


Ghostcrawler Hunter Tweet:
We are pretty happy with raid utility for all specs. Every class asks for more to guarantee a raid spot.

This is NOT what we are asking for. We do not want a guaranteed raid spot because of some ability. We want an ability so that we can be justified in getting a raid spot based on skill. We want skill to be looked at as the determining factor when choosing between raiders -- not that other classes have multiple raid cooldowns and hunters have none.

I don't want to bum you hunters out. Hunters will be okay. We just have to realize what the scene is like and how much other classes bring to the table.

You can ask @Ghostcrawler why hunters don't have a raid cooldown. If you don't have a twitter account it takes two minutes. If you don't want to pollute your real twitter account, a new one is easy.

Be polite and well-reasoned and of course concise (under 140 characters). He wants to do right by us. We can help him by telling him what we need.


Monday, June 24, 2013

My Mini Campaign

I started a "Kheldul" account just to dialog with Blizzard.  So far it's not much of a dialog.  Feel free to re-tweet...