Wednesday, June 12, 2013

The 5.4 PTR Hunter Class Changes are Half Right and All Wrong

I can see what they are thinking.  But they are completely wrong.  Here are the PTR changes to hunters:

General
  • Arcane Shot had its damage and focus cost increased by 50%.
Talents
  • Aspect of the Iron Hawk now reduces all damage taken by 10%, down from 15%.
  • Silencing Shot is no longer a talent and is now an ability for Marksman Hunters.
Marksman
  • Binding Shot is no longer a Marksman Hunter ability and is once again a talent.
At first glance, it looks like a buff, a small nerf, and some shuffling of abilities only some hunters use.  But that is not the case.  I'm not one who goes for hyperbole very often.  It's actually a slow-motion train-wreck.  Let's look further.

Arcane Shot.  Sure we all use arcane shot a lot and hunters are low on damage so you can buff all hunters by a certain amount by buffing their common shot.  Yeah.  No.

Buffing Arcane Shot damage and making it cost more is bad.  Across all specializations, arcane shot is our focus dump.  It shouldn't hit harder.  It shouldn't cost more.  When used, it should take a small bite of our focus.  Good hunters will always prune their focus such that they have enough focus to use their big damage ability when it comes off cool down.  Hunters that shoot arcane shots when they shouldn't, will now continue to do so, but not be penalized as much on the DPS front. They didn't hit as many of their big damage abilities (Explosive Shot, Chimera Shot, Kill Command) as they should have, but now they wont be penalized as much as before.  They're being taught to be bad.

If we're going to get a damage boost, do the harder work and boost all three specialization gold star abilities.  Sorry, that is more work, but it's the right thing to do.  Tweak it up a little bit and leave the focus costs alone.

Iron Hawk.  The raiding talent if there ever was one.  Okay fine, reduce our flat DR.  Why have it at all?  I believe the thinking was that we don't have a way to DPS and pop a defensive CD.  We can only hit Deterrence and at most lob a trap.  Other classes don't have that problem.  (No, not even mages.)  So what number should it be?  IDK.  I do know that I do hit Stoneform as a defensive CD when times are tight on healing.  But I'd be an idiot to do it most of the time because it's only 10%.  It reminds me of the days when we could step and melee a raptor strike to get the damage reduction.

Silencing Shot moves to Marksman-only.   This removes the hunter's interrupt for a majority of hunters.  It leaving us with a pet stun.  And that stun is on a one minute cooldown.  We can't even take down 2K health rares around Pandaria who heal.  I don't think I've ever used profanity in any of my 526 blog posts.  Take this quiz.  a) How many raid bosses can be interrupted?  b) How many raid bosses can be stunned?  The answer key: a) Most. b) None.  WHAT.  THE.  FUCK.

Silencing Shot should be baseline.  I'd love it to have a shorter cooldown, but it must be balanced with other classes.  Yes, make the level 30 talent choices Binding Shot, Wyvern Shot, and Intimidation.  But make Silencing Shot baseline.  That's what you do when almost every hunter takes it!  Give Marksman the ability to increase their crit by standing in place for N seconds.  They're freaking Marksmen.  The ability is already designed and had been in the game.  If they don't want to use it, fine.  Then every hunter specialization can raid and every specialization is on the same footing with regard to PvP.

Binding Shot returns.  Yeah.. didn't call that one.  Or actually, I guess we did.  At least the core of us at the WHU.  But that was quite easy to anticipate.  Welcome back.   For PvE it's a nice special use ability.  For PvP it can be fun and useful

Friday, June 7, 2013

My QQ

Kheldul's equipped item level is 527.  Everything is at 522 or better with one exception.  The ranged weapon slot.  That slot has the gun from Terrace.  Sure it has a +500 sha agility gem and it's been upgraded since the day I got it.  But it's only an i504.

We've started doing heroics.  I'm still often the highest DPS, but the ranged slot is so incredibly important that it will soon gimp me.

I do have the LFR bow.  These are supposed to be better.   With the extra gem, bumping its ilevel up twice, and reforging I don't get it more than less than 300dps better out of 150K+.

I did a fair number of heroic scenarios and won what I thought would be a great base i516 gun.  Awesome.  Except the sim craft and femaledwarf both say it is worse than my current gun.  There are two problems with it.  First it can't get a gem slot as it's not "sha-touched" nor does it come from the "Throne of Thunder"!  The second and bigger problem is that it's speed is 2.70.  There aren't any other even semi-modern ranged weapons out there that are that fast.  It evidently makes a big difference.

What makes this hurt more?  My current gun was something it took me a LONG time to get.  I've been through this all just before.  Far more boss kills than anyone would expect.  I'm experiencing the same thing now.  We have had a ranged weapon drop ONCE.  The other hunter got it.  Since then there has been nothing in raid.

Coins you say?  Well, the other hunter has gotten the zone-drop 522, the iron qon gun, and --  I think -- tortos' bow from coins.  I don't have a strong memory of that bow as I think I made myself forget.  I only use my coins on the three bosses that have a ranged weapon in their loot table -- to increase my chance to get a coin drop from them.  Unfortunately, I've seen five pairs of shoes from Tortos.  He'd even love to give me one, but of course that's not possible.  I'd love to take one too, since I'd like our first heroic and/or thunderforged drop to be a roll-off instead of a QQ party for all.

Overall,  I've got 79 10-man ToT boss kills under my belt.  11 weeks of 3 coins for 33 coin rolls.  Clearly, I get loot.  But I have to wonder if the drop rates for these ranged weapons are too low.  wowhead puts them at 0.1%, 6%, 9%, and 10% each.   The loot tables are huge.  Do other people have similar issues?  And why the hell have I won five pairs of Quakestompers?  I'm going to have to try and throw them at the bosses.

Thursday, May 30, 2013

Auto-cast Claw/Bite/Smack Fixed in the Patch?

This sounds very good.  Patch notes from last night:

Hunter

  • General
    • Pets will now correctly auto-cast Bite, Claw, and Smack again.
  • Talents
    • Blink Strike' teleportation will no longer work for pets that have been rooted.
  • Beast Mastery
    • Beast Cleave damage against nearby targets will no longer be affected by damage taken modifiers on the primary target.

Sure Blink Strikes being a way around a rooted pet is a bummer for PvPers I guess .. but it shouldn't be working.

Regarding Beast Cleave damage, I'll have to see how it looks.  I often am using a boar (named Bacon of course) so I was benefiting from that and not realizing it.  Yes, clearly it shouldn't benefit that way, but I'll have to see how the damage pans out.

But Hallelujah!  Standard Attacks working from auto-cast.  If I can clean up my macros, I'll love it.  Sadly, to test auto-casts out in ToT, I'll need to do some LFR as we killed Lei Shen last night.

UPDATE: I removed all the "/use claw" type commands from my macros.  From LFR log parses without those macro'd, it looks like Claw, Smack, and Bite are fixed.  I'm not entirely sure they are doing as many attacks as they otherwise could.  But that might be old news.  I did have some pet glitching where the pet stood beside me when he was on assist but just did a petattack to get him going.

Wednesday, May 29, 2013

My Hunter Macros in the Age of Pets Not Auto-Casting Standard Attacks

Some bosses don't want to let pet auto-casts fire off Standard Attacks. I've added a bunch of Claw and Bites into my existing macros and I made some additional ones to deal with this.  I didn't add in Smack but I probably should!  Strangely, I've seen Smack work but it still could be boss-specific. They can be hit manually or put into macros. This bug is independent of talent choice or exotic vs normal pet choice. The problem started with 5.3 and is probably related to changes to accommodate Blink Strikes mechanics.

As part of this macro dump you may see some other gems you would like to incorporate into your play.

I still very much want the auto-cast bug to be fixed.  These macros can still result in a lot of noise about the pet not having enough focus unless properly squelched.  I've also left a lot of the cruft in there.

My Completely New Arcane Shot Macro
#showtooltip Arcane Shot
/cast !Auto Shot
/petattack
/petassist
/cast Arcane Shot
/console Sound_EnableSFX 0
/cast Rabid
/use Claw
/use Bite
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()

My Awesome Never Swap Buttons Around AoE Macro
Note one: Make sure to name the macro "AoE Talents" and hit it to change the icon and tooltip after you change a talent or switch specs.
Note two: hat tip to a post by Laeleiwyn.  I just added some rails.
#showtooltip
/use [combat] Glaive Toss
/use [combat] Powershot
/use [combat] Barrage
/run local G=GetSpellInfo SetMacroSpell("AoE Talents", G"Glaive Toss" or G"Powershot" or G"Barrage")
/use [combat] Claw
/use [combat] Bite

My Not-So-Awesome Never Swap Buttons Around DPS Macro
Note one: See above, but name the macro "DpsT".
Note two: Pull out Blink Strike as it doesn't exist ... and put in something else ... certainly not Blink Strikes as it's a passive.
#showtooltip
/use [combat] A Murder Of Crows
/use [combat] Blink Strike
/use [combat] Lynx Rush
/run local G=GetSpellInfo SetMacroSpell("DpsT", G"A Murder Of Crows" or G"Blink Strike" or G"Lynx Rush")
/use [combat] Claw
/use [combat] Bite

My Multi-Shot Macro for BM
Note: Boost that Beast Cleave AoE with a +20% damage buff and resulting Beast Within for cheaper multishots! 
#showtooltip Multi-Shot
/startattack
/petattack
/petassist
/cast Multi-Shot
/console Sound_EnableSFX 0
/cast Rabid
/cast Bestial Wrath
/use Claw
/use Bite
/console Sound_EnableSFX 1

My Multi-Shot Macro for SV
Note: yes, you could just use the one above!
#showtooltip Multi-Shot
/startattack
/petattack
/petassist
/cast Multi-Shot
/console Sound_EnableSFX 0
/cast Rabid
/use Claw
/use Bite
/console Sound_EnableSFX 1

My Kill Shot Macro
#showtooltip
/stopcasting
/stopcasting
/cast Kill Shot

My SV Stinger Macro
Note: I have this on my #3 key, but I also have Black Arrow on my F3 key as I generally just use it for a double-tap opener.  I refresh BA without hitting this.
#showtooltip
/castsequence reset=9/target/combat Serpent Sting, Black Arrow

My BM Self-Heal Macro
#showtooltip
/cast [target=Kheldul][pet] Spirit Mend

My Kill Command Extravaganza Macro
Note one: I should pull out that use command, but if you have anything to use, slap it in there.
Note two: this reminds me that I should find space to add in a clear() into the other macros if the pet auto-cast bug is here to stay.
#showtooltip Kill Command
/console Sound_EnableSFX 0
/use Arrowflight Medallion
/petattack
/petassist
/cast Bestial Wrath
/cast Rabid
/cast Kill Command
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()