Saturday, June 20, 2009

Survival Hunters and the PTR 3.2 Patch

Bountiful Traps! This is great, right?

Traps now have separate 30-second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.

Unlinking the flavors of traps will be nice for Survival for one reason: The stupidly shared cooldown of black arrow and all traps. I say "stupidly" because it just made no in-game sense. So now it will only be tied with fire. So yay. SV can dps and drop a frost trap on AoE mobs or freezing arrow a stray mob for CC.

LnL will be proc'able more, right? No, probably not. It remains to be seen, but they seem to want to control that pretty heavily with a hidden cooldown. I'd really like to have a mod track that cooldown. The hidden cooldown they are at least telling us about in advance so we don't think it's a dps increase:

Lock and Load: Now has a 22-second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.

Well, more CC, right? Umm not exactly. One of the arts of the hunter class was chain-trapping.

The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.

Well, more fun in BGs, right? Umm not exactly. You run out of the bushes in your favorite BG and drop your favorite trap(s) and run back into the bushes. Every 29 seconds (minus one sec for each trap beyond the first). So... no you don't put down traps and go off and hide. You drop traps at your feet and don't move. Yep, read it again.

The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.

So as fun as dropping different traps will be, you will really just be dropping them at your feet. Not exactly trapping, right?

And you wont be doing it while in combat. Trap dps and utility pales in comparison to actual shots, disengage, trinketing, etc.

1 comment:

  1. Xenes of NathrezimJuly 29, 2009 at 6:20 PM

    "And you wont be doing it in combat. Trap dps and utility pales in comparison to actual shots, disengage, trinketing, etc."

    What do you mean by this? Frost traps are plenty useful in combat, when in BGs. Snake traps are great for arenas, slowing people down and poisoning them.

    Outside of PvP they won't be used (other than Freezing trap to CC), but that is already true. Noone has used traps for PvE since the entire 'trap dancing' epidemic, which was wiped out in 3.1.

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