Wow I love my TequilaShock. I've done some city invasions with him and he can chain tank and do it well. The threat buildup is really nice. Kill Command, Thunderstomp, Acid Spit, and Growl are the main keys. KC really does the job. Throw in taunt, last stand, intimidate, bestial wrath, and burrow and it's a nice package. I may even try and work in intervene.
I do need to learn to use Misdirect more often, but it's really nice what I can do without it. Mind you, I'm not auto-attacking here with the pet on aggressive. This is a fair amount of work and every GCD is used. I do spare some for MDs, but I can't seem to get more in without a lot of other stuff falling by the wayside.
In these city invasions, you really don't have any idea who is a tank and who isn't unless you see their health going down; Looking for shields takes a bit too much effort! For this reason, I have my pet trying to get a mountain of threat on at least one if not multiple elementals.
Thursday, November 18, 2010
Tuesday, November 16, 2010
BM is Too Fun
I fully plan to keep BM as one of my talent trees. The pets are just too damn fun. The issue is that I'm doing far less DPS with them.
I'm often using my Ghost Worm, "Tequila Shock". I don't even need to use Misdirect with him. He's got two AoE abilities. And between Kill Command, Growl, and his Acid Spit he generates great single target threat. Add in the on-demand never-on-cooldown Misdirect-to-pet glyph and they are pretty amazing.
I also got back Fluffy, my Molten Core core hound who can now do Heroism.
I picked up three of the four different devilsaurs, each with a unique smile. I tell the kids that somehow I found Chuckles again.
I have the cat and bear spirit beasts and I love their ability to toss out heals. But wow are the spirit beast spawn points camped!
I still have my handsome wolf. And my Ghost Hydra, Malcolm. And my silver fur, green-eyed gorilla, Jason. And Flash, my hyper-resilient turtle.
To round out my "ghost pet" theme, I got my "Ghost Cat".
Looking at all those pets, only a third of them are usable if I'm MM or SV. These days you can use a different pet between each pull. I guess I just need to work on doing more DPS as BM ... and layoff the tenacity pets. They're just too fun.
I'm often using my Ghost Worm, "Tequila Shock". I don't even need to use Misdirect with him. He's got two AoE abilities. And between Kill Command, Growl, and his Acid Spit he generates great single target threat. Add in the on-demand never-on-cooldown Misdirect-to-pet glyph and they are pretty amazing.
I also got back Fluffy, my Molten Core core hound who can now do Heroism.
I picked up three of the four different devilsaurs, each with a unique smile. I tell the kids that somehow I found Chuckles again.
I have the cat and bear spirit beasts and I love their ability to toss out heals. But wow are the spirit beast spawn points camped!
I still have my handsome wolf. And my Ghost Hydra, Malcolm. And my silver fur, green-eyed gorilla, Jason. And Flash, my hyper-resilient turtle.
To round out my "ghost pet" theme, I got my "Ghost Cat".
Looking at all those pets, only a third of them are usable if I'm MM or SV. These days you can use a different pet between each pull. I guess I just need to work on doing more DPS as BM ... and layoff the tenacity pets. They're just too fun.
Tags:
beastmaster,
dps,
fun,
pets
Friday, October 29, 2010
Distracting Shot
Has anyone noticed anything disfunctional with Distracting Shot? I tried to use it on a Twin Emps [skull level] boss the other day to get his attention and it failed rather miserably. It's true that I may never have tried to do it on a raid boss before... so perhaps it just doesn't work on raid bosses. Is this known? A feature? A bug?
Tags:
hunter
Thursday, October 28, 2010
Thursday, October 21, 2010
Damage +15-25% on Hunter Signature Shots
[Source.]
"We have pushed a hotfix to improve hunter damage."
"Specifically, we increased the damage of the signature abilities (Chimera Shot, Black Arrow, Explosive Shot, and Kill Command) by 15-25%. This will both improve overall damage-dealing and make sure that these abilities are prioritized higher than other shots. We think this will bring hunters to a good enough state until they hit 85. Aspect of the Fox and Cobra Shot solve some specific issues at higher levels. Marksman hunters may still trump Survival and Beastmaster hunters until they’re 85, since their rotations rely a little on Cobra Shot."
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