And I actually buy all that. That seems normal even. I'd even go for reasonable.
But why the heck do they think they will get it together and remake classes? I hear warlocks are being remade. I know hunters are said to be remade. Why not leave them be and just make a new class if they have that urge.
Well, so it sounds un-reasonable. But it of course goes further. Where is this coming from? Let's look further.
Almost all non-primary abilities are going away. Or at the very least, these abilities are being hidden from players. Armor penetration was a bit over the top. I'd think they could just get rid of it. Does anyone really have an issue with Block, Attack Power, or Spell Power? Seriously? I don't think so. So why are they choosing this patch to remove almost everything other than base stats.
My Theory is that stat simplification is an architectural consideration made beyond the scope and pay grade of Ghostcrawler, Blizzard's lead designer for Wow, and "B Team" MMO team lead. It is not being done to dumb the game down for more novice players. Wow is going to be one of Blizzard's properties in its fold. As an example, Wow will be under Battle.net in a very integrated way for its matchmaking and authentication / authorization and cross-game chat system. Similarly, Wow will share a fundamental server software architecture with it's other MMOs developed by its MMO "A" development team. That foundation will be basic universal stats, fast and robust client-server communication, and the ability to handle different algorithms. Those algorithms will be able to play different instances and handle different data and rules and physics, but the algorithms will need to be simple and fast and unified for any type of MMO.