Saturday, May 2, 2009

Patch 3.1.2

I said when Ulduar came out:
It would be kinda cool if they carried the iLevel concept back into PvP for vehicles. I like having a buff vehicle.
My suggestion looks like it may be coming true:
PVP
  • Vehicle health and damage output in Strand of the Ancients and Lake Wintergrasp now scale with the item level of the operator’s gear. Power scaling is now 1% damage and 1% health per average item level.
I used to trap-dance. I could reliably get LnLs frequently. Now with traps nerfed and Black Arrow, Lock and Loads are few and far between. Well, I guess someone thought they were too frequent somehow. In my honest opinion, this is ridiculous.
Surival
  • Lock and Load now has a 2/4/6% (Down from 3/7/10%) chance to proc from periodic damage.

3 comments:

  1. Yeah I'm wondering when it will be better for me personally to go back to BM. I've never really like survival all that much, but I was doing 50-750 less dps as BM, so i couldnt justify it. I know they have been slowly bringing them back in line, and im wondering when to jump the survival ship.

    Thing is, im not very good at survival. I try to follow all the elitist jerks stuff, but I just feel like im never doing it quite right.

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  2. personally i think most people should play what they like the most, i tried survival for a little while and while i respect every spec i went back to BM, however with duel spec you can spec both now, or even try MM. I decided to gp with a pet tanking spec for now but from what i hear uldar isnt very pet friendly so ill prolly go with MM for raiding there and keep BM for my personal use.

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  3. I had a lot of fun with SV doing trap dancing. Black Arrow is less fun. The RNG is too much of a factor.

    I do enjoy hitting a Warlock with an extra dot though. It feels like sweet revenge. Just to be real annoying, I'll hit them with a SpS, Aimed Shot, BA, and ExS.

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