Tuesday, May 19, 2009

Hunter Weapons

It appears GC sorta kinda heard. Sadly, my guild is in decline at the moment. 25mans just aren't happening. We lost one core player and then another. What should have been a self-healing function of a strong guild also met the nice weather AFKs of real life. So the following news probably doesn't do me much good at all. Unless we start doing some 10man hard-modes.

Blue Poster
# 0 - Improving hunter dps through ranged weapons - May 19, 2009, 9:25 am
The developers believe hunter dps is too low, so today we are implementing a change to ranged weapon damage to improve dps across the board.

Bows, crossbows and guns of item level 226 or higher (which means weapons from Kel'Thuzad, Ulduar and the Furious Gladiator pieces) will do around 30 more dps. This should translate to a hunter damage increase of a few percent.

We don't think this will be quite sufficient in boosting hunter dps to where we think it needs to be and we have another buff that we plan to get in sometime over the next couple of weeks. We'll announce that change when it gets closer. (We have some plans for other classes as well, but we ask that you please keep this thread on the topic of hunters and the ranged weapon changes.)

As hunters may recall, we had an ambitious plan to change the way ammo worked for 3.1 that ended up being overly ambitious, causing us to scale back. However as part of that change, we stopped itemizing bullets and arrows. Since hunters could not upgrade from the ammo available at the launch of Lich King, their damage had started and would continue to fall behind as other classes upgraded their gear. This change basically incorporates the ammo damage into the weapons -- as you get better ranged weapons, it's as if you got better ammo to go along with them. This is likely to be a design we continue for the next few tiers of content until we have the opportunity to overhaul ammo completely.


Lead Systems Designer

No comments:

Post a Comment