Monday, August 15, 2011

Easy Hunter Epics

If you're in solid 359 gear, this list can help you. If you're in all green gear, this list can help you. Firelands is a bit of a gear reset. You can grind unlimited Justice Points and buy all sorts of gear using those points. You can get three of your Tier-11 set (chest, legs, and hands). You can get tons of epics by running just normal and heroic dungeons. Then you can start accumulating Valor points and Valor gear. But before all that, the below list shows you the super-easy gear that's a step up from the old 359 iLevel world.

Rings

Matoclaw's Band
RATING: SUPER-EASY
Take note: 365 does not equal 359!  Even if you have one of the four or five nice iLevel 359 rings, this is an upgrade for you.  What's it take to get?  If you've done the basic quests in Hyjal, then it takes maybe 40 minutes of running around doing the quests leading up to the Firelands dailies.  They made it so you can get to the Molten Front in the first day of doing these quests.  (You used to have to spend three days doing it.)  Go inside the cave in the Molten Front and pick up this nice ring.  Along the way, you'll also pick up a fair amount of questing gold.

Band of Glittering Lights
RATING: TIME-INVESTMENT
Another nice ring from running the second tier Firelands dailies.  Unlike Motoclaw's Band, this requires more than just one day of dailies.  It requires a few weeks.  You should choose if you want Ricket's trinket (listed below) or this ring first.  This ring is better than the 359 rings.  Note though: if you've got a 359 ring, this may only be 0.05% better.  Yes, it's an upgrade, but don't expect amazing returns.  But if you have room for a nice epic ring this is a wonderful addition.

Band of Ghoulish Glee
RATING: SUPER-EASY-IN-OCT
When Hallow's End comes to a dungeon finder near you (as early as Oct-18) you can get this free and super-duper ring.
Cloaks

Mantle of Doubt
RATING: SUPER-EASY
This is the easiest item to grab.  It's a gift from Thrall and Aggra after you do a series of quests to help Thrall out.  Any fresh 85 can do it.  Any seasoned 85 should do it.

Sleek Flamewrath Cloak
RATING: MEDIUM-HARD
If you do have some gear or you can at least put out say 14k dps, then you probably can get into a reputation-oriented PUG for Firelands.  Get to friendly rep with the Avengers of Hyjal and snag this fine cloak.

Dreadfire Drape
RATING: EXAMPLE ONLY
This is not an entry-level easy hunter epic.  But I do put it here so you can compare it to the above cloak.  They're the same iLevel, but one can can easily get to 332 agility and the other only gets 227.  And it's not even the heroic version.
"Guns"

Extreme-Impact Hole Puncher and the Lava Bolt Crossbow
RATING: EASY AS WRITING A CHECK
If you have tons of gold to spend, these are easy.  If you don't then just ignore this section.  The 365 gun is crafted by engineers.  It is listing for around 10k gold on my server.  The crossbow that wants to be a gun is a random drop in the Firelands raid.   It isn't especially common and usually can be found selling for anywhere from 20-40k gold.  Please note its DPS.  It warrants the price.  It will have a very significant affect on your damage dealing.

Trinkets

Ricket's Magnetic Fireball
RATING: TIME INVESTMENT
If you've got the nice 359 trinkets, this one does not work out to be better.  But it's pretty damn close.  The on-use ability may make it better in some situations.  If you have room for a nice trinkets then this will be a wonderful addition.  How do you get it?  Run Firelands dailies for a few weeks.

Coren's Chilled Chromium Coaster
RATING: SUPER-EASY IN SEPT
When Brewfest rolls around at the end of September (Sept-20 - Oct-5) you'll be able to get this freebie trinket.

Bracers

RATING: EASY AS WRITING A CHECK
There are also two flavors of BoE bracers you can pick up if you're flush with the shiny coin.  The valor ones and the raid BoE ones.  Both will cost several thousand gold.  Neither is worth it over say the BWD raid BoPs.  But I know they took forever to drop for me.  And FWIW, I wouldn't have bothered equipping the new raid BoE except that our guild got two and one was already rotting in the bank.
Stat Sticks

RATING: EASY AS WRITING A CHECK
There are many BoE stat sticks available.  All are over-priced in my opinion.  And I'm fairly flush with the coin.  There is a premium raid BoE, a blacksmith polearm, and one of those world 5man bosses drops a BoE polearm.  There aren't any 2h axe or 2h sword options.  You can do the dual-wield thing, but the agility wont work out for you as well.
EDITED TO ADD: The premium raid BoE glow stat stick dropped last night.  Interestingly, our pesky untame-able feral wasn't in the raid so I'm blessed with it.

Thursday, August 11, 2011

Alysrazor and the Flying Hunter

Let's be clear: Dwarves like to be on the ground.  Being thrown is right out. Flying is almost okay. It's really the domain of Goblins and Gnomes though.  You know; The little people.  If there's a short mage then this should be their job.  Unless they are scared of heights.

We've been hitting Alysrazor since I got back from vacation.  I guess this is the third time we got attempts in.  Past nights, we had just about every typical problem happen and some weird ones too.

If you're not flying, then you're DPS'ng and interrupting the caster adds and helping the tanks, then running with the cyclones, and then contributing considerable DPS on the boss.  Then you do it two more times.

If you are flying, then you're flying through hoops while DPS'ng the boss, running with the cyclones, and then contributing massive DPS on the boss.  Then you do it two more times.  If you're doing it all night from various wipes ... well insist on a bit of a break between attempts to stretch your hands and brain.  It's a bit like doing the Heigan dance in 3D.  The fire cyclones are often the relaxing change of pace.

Flying means you really really want to get every flame hoop acknowledged as having gone through.  I've gone through them too fast and not gotten the little fireworks effect.  I had the camera following my feet through the ring and nada. So pass through it and linger on the other side until you get the effect.  Move as soon as you get the firework effect in anticipation of a new hoop appearing.  They disappear quite quickly.  If they disappear just after you go through it you probably wont get credit either.  They can appear quite far to the side or be obscured by the flak.  Don't go into the flak.  It's easy not to.  When Alysrazor drops down to shed more feathers, you'll have rings above her.  She'll molt twice and then the third decent will be to start the cyclones.

Try to keep a reasonable dps rotation going.  While flying you can do Aimed Shots.  Think of it as Aspect of the Fox with a triple espresso.  It's a nice shot to reach for while you're paused after a hoop.  You really can't afford to miss more than one hoop in a row.  You want to be at 25 stacks of the hoops ASAP.  This gives you a +75% crit buff.  If you do the hoops correctly, you'll be at 25 when she comes up from her second molting.  Again remember that you can see yourself go through the ring but not always get the buff.  And if you miss three or four in a row, your flight wings will disappear and you'll plummet to the ground.  Death is bad.

When you land, you must land close -- but not too close -- to the center.  If you land in the second-to-outside or outside cyclone lane you will take a insta-kill shot for being "too far".  Even though you really aren't.  Go figure.  To counteract that from happening, I land towards the middle and have a /cancelaura macro for my wings.  I suspect landing more centrally than outwardly is the key.

After landing, you need to run with the cyclones and you really want to crab a ring or two.  They will appear on the ground.  Don't die to get them, but if you can get one or two it will refresh your crit buff time and leave you sitting pretty for the P3 burn phase.  Summon your pet if they despawned, click your rapid fires and pot and lay into her after the cyclones end.  Here's what I got last night:

You'll notice the DPS drop just before the spike.  This is the cyclone phase and mostly just auto-shots ringing.  Then following the cyclones is the burn.  I was "only" doing 60K the first time around.  I think this is because I was doing a fairly normal DPS rotation.  In the second and third burns, I was laying in as many "hard-cast" aimed shots as possible.   I don't have the cast time of them, but it felt like it was 1 second if not trying to be less. While "focus" is not specifically mentioned as a refund item, focus was hardly ever any sort of problem, so I suspect it is refunded at a fantastic rate.

After Alysrazor gets up to 50 focus she'll get up and start tossing some serious damage.  You should be grouped up and getting AoE heals.  She wont still have her burn phase debuff, but you will still have some of your buffs.  Crank what you can.

Then repeat all this.  Three times.

That means you roughly want to take her down 1/3rd health each round.  If you're MM, you'd ideally like to have her at less than 66% if you're the one flying.  You do a lot more damage to her when you're in the careful aim range.  Ideally, you'll have her down below 93% health before even the first cyclones.  Toss in a hero on the third time through the burn phase and you probably want her around 63% health at the end of the first round.


Monday, August 8, 2011

Lord Rhyolith and Baleroc

In a nutshell, hunters don't do anything different than any other ranged DPS for these fights.

With Rhyolith, you want to get those adds down but still keep enough focus handy if your wheelman asks for burst DPS on a particular leg.  I've used SV and MM and don't see a big difference.  I think I prefer MM because with SV I have an almost uncontrollable urge to drop frost traps.  Snake traps are okay with SV but I feel that frost traps obscure the ground on that fight too much.  Save your Rapid Fire for burst dps on a leg and/or when he's entirely a tank and spank.

Baleroc is a bit of a breather for DPS.  The movement is minimal so MM hard-cast aimed shots are fine and SV sniper training comes into play plenty.  Just don't get tunnel vision on your DPS rotation and miss your turn with taking the crystal.  It's approximately a 5m50sec fight so you'll get to use Rapid Fire twice (or four times for MM).


Tuesday, August 2, 2011

Easy Upgrades

So I was looking at the Flintlocke's Woodchucker engineering scope.  It should be a nice upgrade over the slow to proc Gnomish X-Ray Scope, right?  There are a few people with the plans now and actively making them.

The Undermine Journal puts it in the 500g range off of the AH but only costing about half that in mats.

But then I went to femaledwarf.com and plugged things in.  In the hyper unrealistic theoretical world, I'd be doing 27,164 dps with this instead of the X-Ray scope.  How much better is it? Less than 23 extra dps.  Yes, less than one-tenth of one percent better.

That said, it's occasionally throwing small critters so it's gotta be great.

PS: My two-week hiatus here was due to a well-deserved vacation touring England and Wales.  It was "well good" as I heard up in the Yorkshire a few times.

PPS: I got the scope and the squeal sound effect is a bit more noteworthy than the "x-ray" effect.  TBH, I don't even know if the "x-ray" effect has any effect other than the buff icon.

Wednesday, July 20, 2011

Beth'tilac and the Hunter

In phase one of the Beth'tilac fight, SV Hunters are great.  We bring excellent AoE dps and you have two types of traps that can slow the little spiderlings.  Toss a frost trap and in a pinch, toss a snake trap.  Entrapment is a great SV talent here.

Set your beast tracking to on and zoom your mini-map so you can easily see where each large pack spawns from.  You'll be relying on the mini-map to turn and toss out traps.

When  you have a spare moment, use a Distracting Shot to pull down spinners from their strands.  There are a limited number of taunts available in the group and you have one.  Note that those adds don't do much damage, so pull them down and continue to dps the spiderling packs.

You will not be able to solo dps down the spiderling packs.  Don't try.  The first priority is to get them slowed.  Toss your LnL explosive shots on drones if you have time.  Multishot, cobra shot, multishot.  Sounds easy but it gets a little dicey.  You will have help AoE'ng.  Your target will go down quicker than the rest of the pack, so make sure to have mob health bars up.  Always try to cobra shot on the highest health spiderling.  You need that shot to fire to be refunded focus.  At times you may need to break away from spiderling packs before they are dead before the other AoEer(s) do.  You need to get those traps out to slow the next wave.  Also, don't forget that you are casting a DoT on all of them.  If they're low on health they may go down without any more help.

Just before phase two starts you need to have all the spiderlings dead.  A new pack may just have spawned, which can be trouble.

In our fights, we either were experiencing a bug or horrible timing situation.  The first time, the boss came down directly in a pack that had been out for about 5 seconds.  Okay.  So we thought 5 seconds may be too long during the special transition.  But the second time we did it, a new pack had just spawned from a far away wall.  I already had them trapped and had at least one multishot in.  I was at 41' and Beth' was behind me.  But then somehow Beth' reached a yellow beam at one and ate it.  Maybe she ate three in one beam.  But it was from at least 55 yards out and it was one beam.  She had been around 72% health when she came down.  After the beam she was back to 100%.

We burned her from 100% to 0%.  Our healers and DPS shined.