Friday, January 13, 2012

A Hunter Legendary Questline

Hunters know that we haven't had access to a legendary in years.  The other classes have all had their shot.

Legendaries used to be a horror of a chore and/or farming bosses for literally a year for either the actual legendary as a drop, or a single ingredient for the legendary.  That incredible rareness was not fun in the least.  Recently, we had the healing mace, Val'anyr, Hammer of Ancient Kings which required lots of drop acquisition.  It was somewhat reasonable since the drops did drop.  It wasn't particularly fun.

Shadowmourne acquisition was the start of legendary questlines that weren't as much of a grind in-that they had a bit of a story and quests and special stuff you needed to do to get it.  You also had to be a bit of a pro.  It of course was available for the plate dps.  The quests activities for it were kinda neat.

Dragonwrath, Taregosa's Rest was a great and still great for dps casters.  It rocks the socks off anyone that doesn't have it.  Because of 25mans, the ease of FL, and it not being locked to a class, there are some guilds with most caster dps with them.  Forgotten Hunter woes aside, this was a rather excellent legendary because it had very special quests, special group activities and solo'ng challenges.  In addition to the staff having bad-ass stats, it has bad-ass procs, and it can be a special mount.

Tiriosh, Nightmare of Ages and Golad, Twilight of Aspects supposedly have amazing quests and bad-ass solo'ng.  Like the previous legendaries, you do have to gather things from the dead bosses over weeks.  But the quests sound completely excellent.

So I can only yearn for the old days of when I had to solo the demons for the Rhok.  It was tough.  Of course hunters can't even access those quests any more.  It's no longer in the game.  It wasn't a legendary.  It was replaced pretty quickly.  It was a hunter quest series.  It did have other drawbacks of the demons being rare spawns on long timers.  It allowed anyone to spoil the kill.  And then the kill itself wasn't cake.

We have pet-taming challenges.  That's great.  My stable is full.

We could use some class-specific quests that challenge our skills and gear to the limit.  What skills would we need to stretch?  Kiting.  Pet-tanking.  DPS burning.  Trapping.  I don't need legendary stats.  I'd love for hunters to have legendary looking gear that makes it clear that the hunter is a bad-ass.

3 comments:

  1. I think a legenday pet would be a good idea because it could be designed to benefit all specs. I was never good enough to get the Rhok and that's OK because legendaries SHOULD be an indicator of skill....not just how much your guild is willing to grind stuff. Maybe a special pet that can also be used as a mount and can switch from tenacity to ferocity as well...dunno but it's a thought.

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  2. I think the legendary pet should be a tameable feral druid!

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  3. If you want to think about it...what if they took existing Legendary weapons and added additional quests to Upgrade them. By the end of the quest, things could happen that make them look different with obvious stats increases. I have always wanted that to happen so I could wield Thunder fury or the Sunwell bow again.

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