Sunday, May 2, 2010

Traveling and Great Places To Camp

Raiders! Krasus’ Landing sucks. If you aren't a mage, you have your hearth in Dalaran. Going from one of the few inns out to Krasus’ Landing and then flying to ICC requires you do dodge all of Dalaran's no fly zone. You can skirt to the north and/or below Dalaran. But it is just irksome.

I loved it when ToC was the thing to do. Not because it was a good instance -- it wasn't near the top of the list. But I liked it because of the portal tabard. The Black Temple was a good instance, if but a little too hard. And it had a very nice neck piece for frequent visitors.

Now, if you have an engineer, you can use your personal wormhole to flip around Northrend once every four hours. That only helps you with The Eye and Ulduar, which don't see much activity these days.

Express Raider Travel Options
Since they're not going to rotate Dalaran 180 degrees any time soon and point Krasus' Landing in the right direction, I'll give you two very nice alternatives. Pleasant even!

Hearth and Travel Option #1: If you really like to camp at one of the two public respectable inns in Dalaran instead of riding to Krasus' Landing and then flying around Dalaran, ride to the Violet Citadel. Take the portal up near the rep vendor, opposite the portal to Tanaris. Once in the Purple Parlor walk outside. Mount up and fly directly to ICC.

Hearth and Travel Option #2: If you don't mind the smell of garbage and blood, set your inn to the one down below in the sewers. When you hearth, you will be a quite literally just a step away from a vendor, your bank, the guild vault, and a mailbox. When you want out, just mount up, and ride down the tunnel. Switch to your flying mount at the end and fly directly to ICC.

I'm still using Option #1. I like to see people and don't mind capturing gearscores as I do. But option #2 really is just missing an AH and toilet. Then you'd never have to leave.

Logging In The Field

When I raid, I usually login with only a few minutes before the start of a raid. So I will usually fly Kheldul to the instance and logout right there -- either a day or two in advance. I'll resupply with mail from my alt courtesy of my squire. I'll mount up and repair and sell any junk I don't need. Those two items are really great for staying out in the field. Engineers of course have other options.

Camping the Auction House

For anyone who supplies (or "plays") the auction house, there is a great little spot for Alliance players. Not many talk about it because it does provide a competitive advantage. The spot is in Stormwind and you can access your mailbox and auction house without running between the two. Make a macro to target the left-most AH vendor. Then hotkey an "interact". You can interact with her by banging on the wall -- while standing next to the mail box outside. It's... glorious.

Saturday, May 1, 2010

Alternate Identities Supporting Your Main

I have two level 80 characters. I don't talk much about my alt, Khelark, but she's pretty great for an alt. While she is fun to play in her own right, she is mainly there to support Kheldul.

1) She makes all the serious money. She does it by "creating value". She's got tons of gem cuts. She usually has between a half-dozen and dozen uncut epic gems of every flavor in her inventory. She supplies AH with a steady stream of the things people need at a reasonable profit.

2) She is often camped at the Auction House. She makes sure Kheldul has ammo, flasks, speed pots, and even health pots.

3) She makes sure Kheldul has all the right epic gems he needs in the mail for dps and pet-tanking... often fetch-able during a raid thanks to Knight Kheldul's other loyal supporting squire. And if Kheldul gets some loot on a Wednesday, Khelark just buys him the suitable enchant if nobody is available to do it, before the Thursday raid.

4) While she has bought herself a few nice things (1, 2, 3) for 9-12k gold each, she gives Kheldul plenty of goodies -- some that even have very useful effects.

5) She converted plenty of things to BoA honor tokens and sent them to Kheldul so he could get honor gear twice as fast.

6) Finally, she supports Kheldul as a release valve. If I want to do a PUG, a 5.4k gearscore healer can get an invite pretty quick. I don't have to worry about raid locking my main. I don't have to go over-board focusing on the most minuscule issues on my hunter. A healer can make or break a group. And there are new sometimes unexpected challenges. "Can I heal and dps more than the dps?" Last week, I solo-healed VoA-10 and went on a reasonably successful ICC-25 PUG. I even have proof of doing the easy gunship battle in heroic. Release valves are a good way to keep your main fresh.

Friday, April 30, 2010

Consolation Gift

I don't usually do 10mans. I don't play *that* much to do 10's and 25's. But the 25man only summoned 20 players, so we rolled in to a continued LK and spent 2 hours learning him.

Photos: Learning the ropes, the magic 10%, and feeling like I'm on top of the world.








Tuesday, April 27, 2010

Bring the player not the warm body: The Better Answer to Ten Man vs Twenty-Five Man Raiding

The answer to ten man vs twenty-five man raiding is simple. Let raids size from 10 up to 25 -- including every number in-between. Scale loot and difficulty based on in-boss raid attendance. Don't put in mechanics where you have to change them when you only have 10 (e.g.- mind-controlling priests vs mind-control devices).

Scale the number of loot drops. Scale the boss health. Scale the adds. Scale the damage out. Everything is a formula already, just add in a raid size coefficient.

Don't have 25 on raid day one? Raid with what you have. Have more the next raid night? Great! Raid with what you have. Bring the player not the warm body.

Added to the Blizzard suggestion box.

Monday, April 26, 2010

Shared 10/25man lockouts

I think the “10- and 25- man raids in Cataclysm will share the same lockout” idea is a big mistake. I’m not sure why Blizz wants to add drama to EVERY 25man raiding guild. Sure the overall picture is great for 10man guilds, but it would be the same without this shared lockout as well. 25man guilds usually have smaller cores that also run 10s.. and the 10s are usually a lot easier/progressed.

Now, if it means you can switch back and forth within the same raidId, then might that be decent? e.g.- run 25man for three nights and then run 10man in the same raidid for a fourth or fifth night. I still think it would be drama-ful. If somebody runs the 25man the first night and then clears the place in a 10man on a second night there would be many a sad-face.