Tuesday, September 24, 2013

Nice Immediate Changes for SV and MM

Hot off the presses!  Some very nice immediate changes for MM and SV.
  • Hunter
    • Marksmanship
      • Chimera Shot's damage has been increased by 50%.
    • Survival
      • Explosive Shot's damage has been increased by 10%.
SV has been considerably lower for me.  Including "AoE fights" (e.g.- Galakras and Dark Shaman).   You'd think with the slimes that an unlimited AoE SV multishot would rule the charts.  It's not bad, but it's not like Tortos bats.  The ExS change is probably not enough to change things until we get into 4pc T16 set bonuses.  I may flip my second Specialization to a pet-tank setup just for the bars and what-not for a bit.

The Marksmanship change has been LONG overdue.  Again they probably need more but it's great to see attention there.  It's also very nice to see it in the right ability.


It's a great way to close out the second week of Siege.  Well in related news, our guild killed three new bosses tonight.  That brings us to 9/14 in normal.  We weren't planning on doing the last boss, Malkorok, but we cleared trash (there's a lot!) while one person watched a video.  I believe we got him on our second try, so I'd call him pretty damn easy.

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