I want to do maximum damage with the spec, talents, and glyphs that I'm most comfortable with. I may switch a talent up if I am stopping to heal up, or respec a pet to tank on the fly, but I'm going to plow damage with SV.
I am going with a different set of Glyphs for leveling.
Glyph of Mending - to keep my DPS pet killing
Glyph of Camouflage - sometimes its easier to get XP from quests and skip the mobs
Glyph of Marked for Death - for fast kills (I normally have this one)
I'm also going with the Glyph of Fetch. I spent a long while trying to get a macro to work smoothly with my play style, that didn't get hung up in weird ways, and that didn't require me to turn on auto looting from the general menu. Here is all that in one macro:
/console autoLootDefault 1
/run if not _Y then UIParent:HookScript("OnUpdate",function() if _Y>0 and GetTime()>=_Y then _Y=0 SetCVar("AutoLootDefault",0) end end)end _Y=GetTime()+5
/cast [@target, exists, dead] Fetch
/targetlasttarget
/cast fetch
Now if you normally walk around with AutoLoot on, then you can go with a much simpler macro and forget about those first two lines.
Because there is real time between when Fetch is cast and when the loot window comes up you need to have a delay. Getting any sort of delay logic into a macro is convoluted at best these days. It took me three hours to figure out the issues, crawl down dead ends and get it all to fit in 255 characters. I hope you enjoy.
I recommend you keybind your new loot command to something easy to hit. For me, that's F2. Here's a simple view of it working.
Oh! and if you're in a group with group loot on, you'll need to target a lootable corpse instead of just the last one you targeted.
Edited to add: Slightly newer more verbose video of it working.
There must be something I've missed.
ReplyDeleteIf auto-loot grabs the loot around you, then I'm not sure what use Fetch is.
It seems as though (with fetch) the pet then grabs everything around you. If you've got auto-loot to do that, then it would seem that fetch isn't much use.
Is it that fetch allows you to do the same thing but at greater distances?
Fetch makes it so you don't need to walk to a corpse and click it. Just hit a button and have bag space.
ReplyDeleteI just downloaded the patch last Friday when I finally had time. I'm running with Glyph of Pathfinding, Glyph of Misdirection, and Glyph of Marked for Death. My pet is specced Ferocity as well.
ReplyDeleteGlyph of Pathfinding is often overlooked at end game but during leveling, it is AWESOME. It's useful if you just killed a quest mob and there's another one nearby that's just out of your reach. Mounting up would be a waste of time but switching to Aspect of the Cheetah isn't, especially if you macro Aspect of the Hawk to your shots. It's also useful inside areas where you can't mount up such as inside buildings or mines (there's one area in the Jade Forest where the entire area just teems with Ghost Iron and Rich Ghost Iron Deposits; I've found the glyph to be invaluable when paired with Camouflage as it allows you to skip mobs while reaching the deposits as fast as possible).
Glyph of Misdirection isn't really necessary as quest mobs don't really hit for that hard and hunters can attack from melee range now. It also brings the loot to us instead of forcing us to use Fetch or a Looterang (if you're an Engineer like me). It's just a relic from my old leveling spec though.
I'm thinking about switching it to Glyph of Camouflage, Glyph of Disengage, or Glyph of Black Ice. Glyph of Disengage is useful because you can Disengage towards your next quest target when your current one is almost dead. Then you Fetch/Looterang and proceed.
As for Glyph of Black Ice, dropping the trap in the middle of a quest area and then just running through it as you're killing mobs nearby sounds awesome.
For minor glyphs, I find that the Glyph of Aspect of the Cheetah is great, especially when paired with the Glyph of Pathfinding. I don't really need the Glyph of Fetch as I'm an Engineer.
I would also like to mention that the Glyph of Misdirection is also kinda useless now as Growl is a true taunt. If you really want to go full DPS, then turning off Growl so you save a global cooldown every couple seconds is a way to do it but the benefit seems slim.
DeleteI would also like to mention that I don't feel the Glyph of Mending is really necessary as I stated in my previous comment, mobs don't really hit that hard.
I was going to mention talents in my original comment but I forgot... For the first tier, I'm running with Hidden Tiger, Crouching Chimera as having Disengage up so often is really helpful. Posthaste sounds good for the same reason because of the movement speed increase but I like the frequent Deterrences as it allows me to mine (or herb, skin, loot quest items, etc.) uninterrupted if I'm being attacked.
In the second tier, I like Silencing Shot as there are quite of lot of casters but this tier doesn't really matter as once again, mobs don't hit that hard so stopping a cast, ccing, or stunning have no real impact. It just gives me practice for dungeons/raids and PvP.
In the third tier, I like Spirit Bond as it's a passive ability and does more healing overall. Aspect of the Iron Hawk can also be good but it doesn't do anything for your pet, which even if you don't have Misdirection up, will still take more damage than you.
In the fourth tier, I like Blink Strike as it's almost always up for each quest mob. The other two are pretty useless as they're such long cooldowns and it's overkill for quest mobs anyways, especially Murder of Crows.
For the last tier (for dailies), I'm thinking of just grabbing whichever sims to be the top DPS. a slow and a knockback don't really seem to useful (though I guess a knockback might be helpful to get a mob off you so you can mine, herb, skin, loot quest items, etc.)
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ReplyDeleteGrateful for you writing this
ReplyDelete