Friday, August 31, 2012

Our Madness

Our guild took down Heroic Spine for the first time on Monday.  Then 5.0.4 landed on Tuesday.  Then we took down everything including Heroic Spine on Wednesday in two hours (we wiped in a few weird places for weird reasons).  We put in two attempts on Wednesday on Heroic Madness but the bloods kicked our ass.  Then Thursday we hit Heroic Madness again.  For three hours.  We couldn't understand a lot of why things just weren't working.  We even got him down to 6% once.  Finally we noticed that it really was broken.  It was nice to think we weren't idiots.  Here's how broken it is:
  • Bloods come out every 5% of Deathwing's health.  If they get to him, they heal him significantly.  None of our group's multiple slows worked on the bloods on the final platform.  Hunter, DK, Rogue, Mage, and Druids.  No immune messages or the like.  They just bee-lined to Deathwing and healed him with us just getting frustrated.
  • Dream didn't do anything against Corruptions or Shrapnel.
  • Hunter pets disappear from doing long distance pathing to things not a long distance away.  (Not the Kill Command bug.)   I also saw my pet in the water behind a corruption on the third platform instead of attacking from the side (on ground).  This is manageable as DPS isn't really any problem.
  • We had two people with lag.  One was playing with hotel internet.  So while this was nice, it was also nuts: We were also able to get more than one battle rez off in a 10man.

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