Tuesday, December 6, 2011

Ultraxion Post-Kill Notes Considering Making it Easier

Apologies if you're looking for a strategy guide.  This is a musing look at making Ultraxion easier for me next time.

I know I wasn't dps'ng at 100% efficiency on the kill.  I could have been doing more things in the seconds right before needing to click the button... but it wasn't a safe option.  Especially when the Fading Light debuff sometimes started at only 5sec and was hidden behind buffs.  I could probably get a bit more dps out with practice.   1-5K dps maybe.  But there are other safer options.

One would be: I could reduce my dps but bring a cunning pet that increases spell damager's dps (via  Lightning Breath). The cat or wolf does 3.1k dps and has direct synergy with me.  A cat brings buffs like Roar of Courage, that may be covered elsewhere -- and a wolf brings Furious Howl.  But I could lessen some of the damage with a few Roars of Sacrifice... though probably the only the last one toward the end of the fight is needed.  I don't know what this will come out to be dps-wise.  We'd have to check all the buffs.  More to figure out... and it'll vary based on raid makeup.

Another idea: ensure everyone is back in shadow before heroism is fired off.  (+2K dps)  I know I missed it at least on one attempt.  The kill graph looks like my dps went down during heroism compared to everyone else.  So I'm thinking it happened and I missed it.

Another idea: don't have a dps die and need a brez (+2K dps)  We frequently had dps die because they watched Deadly Boss Mods timers or screamed wrong things in their ears.  Make sure DBM is up to date and realize that the timers only show when an ability is about to start casting.

Another idea: cycle in people with various 100% defensive CDs.  Deterrence looks to mitigate 100%, so they could stay in instead of a tank taking damage which needs healing.  Pallys could bubble, etc.

Yet another this-time crazy idea: Go with two healers.  Healing is "light" until the last third of the fight.  Bring a person who can do some reasonable dps in the first 2/3rds of the fight and then start healing (with the third crystal's help).  The extra damage might mean far less time in healing-hell time.

No comments:

Post a Comment