Tuesday, January 18, 2011

Thoughts on the latest 4.0.6

I'd like to be level-headed about the changes that come around in the PTR.  Clearly SV hunter damage is a bit too high.  I would like to see them add an interrupt for SV and knock off about 5% damage.  They appear to simply want to knock off about 20% damage. 

Below are the current testable changes:
Beast Mastery
Marksmanship
  • Chimera Shot's overall damage increased by 50%.
  • Aimed Shot weapon damage increased to 200%. In addition, the base cast time has been reduced to 2.4 seconds, down from 3.
  • Arcane Shot damage increased by 15%.
  • Hunters can now use Auto Shot while moving.
  • Steady Shot will eventually benefit from haste.
Survival

So on the surface, it's clear they'd like to make MM much more potent, BM a little more potent, and SV far less potent.  That said, they're going to shift the earth a bit more with two rather huge changes; 1) Cobra and steady will eventually benefit from haste, and 2) Auto-shot on the move -- without stutter steps.

I know I don't need or even want the auto-shot change.  I find myself on the verge of attacking the wrong mob plenty of times and just need to move until my fingers can find the escape button.  (Since you can no longer click the ground to unselect your current target.)

Other important questions:
#3 - Is SV still getting the -5% to agility nerf too?
#2 - Will the Chaotic meta gem requirements benefit SV more than MM?
#1 - Will SV start firing Arcane Shots instead of Explosive Shots now?

 

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