Thursday, June 24, 2010

On The Road To Being a Marksman - Part 13 - Loot Combinatorial Headaches Cause Mistakes

I did everything I said I would in my previous post. It involved buying a T9.5 and a T10.5, downshifting two use T9.5x2 and shuffling over to use different T10.5x2. It required gems and re-gemming. It required a chest enchant. It required me shooting out to Ebon Hold for the helm enchant. It required me to go to IF to respec. It required me to reset all my macros in the UI. I had to deal with addon issues from the patch. I tried some target dummy stuff. I made another Outfitter gear set. I did all this an hour before the raid.

But I made a mistake. I had been using the DPS calculator which also helpfully shows your hit rating and percentage. I wrongly thought it didn't include my Draenei buff. But it looks like it did take that into account.

I loaded a full +3% from talents. I snagged a Draenei in group for a +1%. But my "DPS-MM-Sting" gear set only had +3% hit. 3 + 3 + 1 = 7. We need 8. I'm looking at this after loading up on some new arrows and thinking about how I just regemmed everything. And then the raid started.

I got nervous and flipped to SV for the trash. I knew the sting set would suck for trash anyway. I flipped back to MM for Marrowgar and auto-equipped my new my sting gear set. I was second or third on damage done and had three missed auto shots. I didn't check the rest. One thing I learned though: it's difficult to roll your sting forward and still do a lot of immediate damage to people who are spiked. You kinda have to hold back a little.

So I was a little disappointed, but I kept at it. On Deathwhisper, I did my adds job. But again, I had to retain the Chimera just for the boss who I had a nice sting rolling on. Luckily the adds go down quickly so I didn't feel bad about the less-than-amazing damage I did on them. That said, I managed the #1 spot on damage for that fight.




For the Lootship Battle, I didn't take a cannon and I didn't just shoot from our deck. Instead I rocketed over and killed the mages. That was fun. But for that fight, I flipped gear (but not spec) to my previous MM-DPS gear set. No stings to really roll there...

For Saurfang, I went with the stings. It was reasonably easy to keep the nice sting refreshed and still kill my beast (and help with others). Again, I had to restrain myself and not completely unload on the beasts.

For Dreamwalker I went with an obvious non-sting set but again stayed with Marks. I probably should have flipped to SV for the better instants and traps, but no biggie.

We then hit the Princes. We don't have good combatlogs from the night because people were DC'ng quite often (thanks to the patch). That said, I think I went with stings for the Princes. We had FIVE hunters, so I didn't have any orb duties. I'm not sure if using crit-stings was a win or not on the fight. You end up targeting five different mobs in the fight or so.

We also hit VoA and cleared it looking for a mount drop. (No luck!) I stayed in my crit-sting gear and it was easy to keep it rolling throughout each fight there.

The crit-sting gear should be great for Rotface, and Festergut. I'm not sure about Putricide and his adds. I guess it depends on how many ranged we have and how fast they go down. There are also those two pauses where the sting can (will?) fall off.

That said, I think we're hitting Sindragosa tonight.

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