tag:blogger.com,1999:blog-4051177733784712522.post7753654651594440278..comments2023-10-30T03:13:28.183-04:00Comments on Hunter DPS: Making Hunter Aspects Great in WoW 6.0Unknownnoreply@blogger.comBlogger7125tag:blogger.com,1999:blog-4051177733784712522.post-986405821863887842014-05-01T18:18:55.224-04:002014-05-01T18:18:55.224-04:00I don't like that Aspect of the Cheetah was re...I don't like that Aspect of the Cheetah was removed, as I used it alot in pvp when I was in a jam and it gave me a burst of speed to get away. Or when in doing dgs, to keep up with the rest of the team who have burst of speed aspects such as the warrior and the monks. <br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4051177733784712522.post-67388857028920546572013-09-03T13:43:05.151-04:002013-09-03T13:43:05.151-04:00Just a few ideas:
Cheetah: keep it(its helped me c...Just a few ideas:<br />Cheetah: keep it(its helped me catch up to ppl in raids many times) and take away the daze for both<br /><br />Prowl: maybe change the name to "aspect of the night beast" sounds cooler AND it's a reference! and maybe make the first shot in prowl do bonus damage or stun(just to feed into the idea of pouncing)<br /><br />Spirit: increase the health buff or add nature protection<br /><br />Turtle: reduce threat too?(so you dont just stack them on the tank)<br /><br />Monkey:add a shrug off the first movement impairing affect ability to it(and give the shrug a 30sec cooldown or something)<br /><br />Eagle: increase range by like 10 yards maybe<br /><br />Beast:maybe drop the control aspect of it but add damage/healing sharing and maybe just put an aura on the hunter(like fur scales or the like)<br /><br />I dont know if this would make them op but i think it gives the aspects alot more life and meanigAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4051177733784712522.post-67310528876606716052013-08-15T12:32:47.020-04:002013-08-15T12:32:47.020-04:00Yeah, I get that, but I get into rhythms in fights...Yeah, I get that, but I get into rhythms in fights based on my toon speed. Anything external that interferes with that, especially ones that I don't have any control over, are jarring for me. I recall one time on Tortos (on normal) where the melee group was strafing from one side to the other after a Quake or whatever to avoid the rockfalls... for some reason the druid hit Stampeding Roar (he normally didn't) and I ran right into a rockfall, I wasn't prepared for the change. If you want a more extreme example of why it's a bad idea, imagine your implementation of Protector during the Durumu maze phase. Griefer paradise right there.<br /><br />At least Body & Soul (or whatever the priest talent is that speeds you up when shielded... man, I really need to be in front of the game when replying to these) is individual... it's jarring when it happens but usually if you're being shielded there's a reason for it. The AoE proximity ones, though, can't say I'm a fan.<br /><br />Make the negative effects personal and I'd be okay with them, I think. It would suck being the hunter who has to give up dps for group DR, though.<br /><br />The main issue with increased damage effects is that they don't penalize the player as much as they penalize the healers and the rest of the group if the player dies because of it.Rnoreply@blogger.comtag:blogger.com,1999:blog-4051177733784712522.post-30584328527034382612013-08-12T15:01:17.711-04:002013-08-12T15:01:17.711-04:00Hmmm. Regarding pack/cheetah, I feel that other c...Hmmm. Regarding pack/cheetah, I feel that other classes with travel forms and move spells can effectively use them in combat. I don't feel stampeding roar or disc priest effects are bad even though they affect other players, but when they do lock out other abilities (like Sprint) it isn't desirable. I'd change that secondary side-effect instead of blocking out one case of many. <br /><br />The idea I am shooting for behind Turtle is that there needs to be a reason not to keep it active. More of a reason than just that the hunter's damage will be poor... since a 25man could bring one sacrificial player. It's also limited to a 15y zone with some probable visual Turtle-like effect. Thinking about it now 15y radius is too large. 15y diameter would make more sense.<br /><br />Interesting observation regarding Berserker Stance. Again, I wanted a reason to have the MM hunter not stay in that aspect. I envisioned a sniper as being more vulnerable to attacks, but instead of binding it to a passive ability like the old Sniper Training buff, it is something that is actively chosen with a downside.Kheldulhttps://www.blogger.com/profile/12144686097363099402noreply@blogger.comtag:blogger.com,1999:blog-4051177733784712522.post-41342336403228038482013-08-12T14:33:02.461-04:002013-08-12T14:33:02.461-04:00I'd prefer that Pack be removed and only Cheet...I'd prefer that Pack be removed and only Cheetah remains but with a provision that Cheetah becomes raid-wide if out of combat. I also don't like Protector having a raid-wide slow.<br /><br />Basically, I don't like other players having control over my toon speed, especially in combat. I don't even much like the Druid's Stampeding Roar, or whatever it's called... I can get over that in premade content where I learn to rely on it but in random groups where you can't count on it being used consistently (or at all... there are buttons other than Auto-Attack??) I'd prefer the other plays have zero control over my toon's movement speed.<br /><br />I like the idea of more useful aspects in general, though, and some of your ideas would be worth considering for the live game. No way Eagle makes it to live, though... I don't think any abilities in-game increase the damage you take anymore now that Berserker Stance had that removed a while back.Rnoreply@blogger.comtag:blogger.com,1999:blog-4051177733784712522.post-32860075575381079062013-08-10T16:38:41.351-04:002013-08-10T16:38:41.351-04:00That sounds like work.
In a related story, I sa...That sounds like work. <br /><br />In a related story, I sadly had to drop off from Frostheim's farewell hunting party dwarf-a-thon after real-work intervened.<br /><br />I'm not sure a campaign is the right approach. But if you want to spread the word, get GC's eye, or contribute ideas, please do.<br />Kheldulhttps://www.blogger.com/profile/12144686097363099402noreply@blogger.comtag:blogger.com,1999:blog-4051177733784712522.post-27700485141406199462013-08-10T15:28:55.429-04:002013-08-10T15:28:55.429-04:00I like it. You're right the current crop of as...I like it. You're right the current crop of aspects are so boring. What sort of camapign can we get going to get Blizzard to listen to you?<br /><br />You really should apply to be a weekly hunter columnist on Wowinsider.Anonymousnoreply@blogger.com